(BIG CHANGE) Switch instruction identification/execution to use a plain match tree, should improve performance by quite a bit
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@@ -4,82 +4,31 @@
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// This file is part of TRVE (https://gitea.taitep.se/taitep/trve)
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// See LICENSE file in the project root for full license text.
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use once_cell::sync::Lazy;
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mod gen_tools;
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mod opcodes;
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mod rvi;
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static INSTRUCTIONS: Lazy<[OpcodeHandler; 32]> = Lazy::new(|| {
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let mut instructions = std::array::from_fn(|_i| OpcodeHandler {
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handler: None,
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splitter: None,
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});
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rvi::add_instrs(&mut instructions);
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instructions
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});
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use crate::{
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consts::Word,
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core::{Core, InstructionResult},
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decode::Instruction,
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};
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type Runner = fn(&mut Core, Instruction) -> InstructionResult;
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#[derive(Clone, Copy)]
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struct InstructionHandler {
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runner: Runner,
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}
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struct OpcodeHandler {
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handler: Option<InstructionHandler>,
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splitter: Option<Splitter>,
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}
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pub fn find_runner(instruction: Instruction) -> Option<Runner> {
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let opcode_handler = &INSTRUCTIONS[instruction.opcode_noncompressed() as usize];
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opcode_handler.find_runner(instruction)
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}
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impl OpcodeHandler {
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fn find_runner(&self, instruction: Instruction) -> Option<Runner> {
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if let Some(splitter) = &self.splitter {
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splitter.find_runner(instruction)
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} else {
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self.handler.map(|h| h.runner)
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}
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pub(crate) fn find_and_exec(instr: Instruction, core: &mut Core) -> Option<InstructionResult> {
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match instr.opcode_noncompressed() {
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0b00100 => match instr.funct3() {
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// OP_IMM
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0b000 => Some(rvi::addi(core, instr)),
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_ => None,
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},
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0b00110 => match instr.funct3() {
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// OP_IMM_32
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0b000 => Some(rvi::addiw(core, instr)),
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_ => None,
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},
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0b01000 => match instr.funct3() {
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// STORE
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0b011 => Some(rvi::sd(core, instr)),
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_ => None,
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},
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0b01101 => Some(rvi::lui(core, instr)),
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_ => None,
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}
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}
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enum Splitter {
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Funct3Splitter(Box<[OpcodeHandler; 8]>),
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GeneralSplitter(Box<[GeneralSplitterEntry]>),
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}
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impl Splitter {
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fn find_runner(&self, instruction: Instruction) -> Option<Runner> {
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match self {
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Splitter::Funct3Splitter(f3s) => {
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f3s[instruction.funct3() as usize].find_runner(instruction)
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}
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Splitter::GeneralSplitter(entries) => {
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for entry in entries {
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if instruction.0 & entry.mask == entry.value {
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return Some(entry.handler.runner);
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}
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}
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None
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}
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}
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}
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}
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struct GeneralSplitterEntry {
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mask: Word,
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value: Word,
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handler: InstructionHandler,
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}
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